Quality assurance
Game QA covers ground normal software testing does not: progression, economy balance, platform compliance, and multiplayer states that only appear under load. We staff testers who have shipped through console certification and know what fails it.
A 30-minute call to establish what exists today, what has to be true at the end, and what the real deadline is. No proposal is written before this.
You receive three to five profiles with the specific experience the work needs, their rates, and their availability. You interview whoever you want.
Most engagements start with a short paid trial on a real task. You pay nothing until you decide to hire, and nothing at all if the trial does not convince you.
One person owns the outcome and reports weekly against what was agreed. Scope changes are priced before they are built, not after.
When this is the wrong choice
If the build is not yet feature complete, structured QA burns budget on rework. Exploratory passes are the better use of testers at that stage.
Tell us what you are trying to ship. You get a matched shortlist in 48 hours and pay $0 until you hire.
We cover pre-certification checks against platform requirements, which is where most submissions fail. Formal certification remains the platform holderβs process.
Yes, and that cadence is the common case: a defined regression scope per patch, run against the live build and the staging build.
Unity and Unreal primarily, plus Roblox for branded experiences. Engine familiarity matters most for reproducing and describing defects precisely.
Roles we place for this
Related services
Vetted engineers, matched in 48 hours. No recruitment fees, no payment until you hire.
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